Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 162 days ago
20 / 9 / 8
K / D / A
59.6%
Kill participation
1,893.2
Damage / min
21,143g
592.5 gold / min
19
12 placed · 4 cleared
268
7.5 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKauamReiDelas xD#GP 1
Ornn · Top
1 / 8 / 4
11.6% KP
26,391
14.3% share
11,648g
241 CS · 6.8/m
Traumerei#ΟωΟ
Talon · Jungle
26 / 9 / 4
69.8% KP
66,654
36.1% share
21,661g
288 CS · 8.1/m
Soseki#zzzzz
Akali · Mid
13 / 7 / 4
39.5% KP
43,578
23.6% share
14,150g
247 CS · 6.9/m
jayvee#jotaV
Jhin · ADC
1 / 10 / 17
41.9% KP
34,878
18.9% share
13,457g
217 CS · 6.1/m
Tai lung#2503
Alistar · Support
2 / 13 / 23
58.1% KP
13,188
7.1% share
10,279g
24 CS · 0.7/m
Red side
VictoryPztt#BR1
K'Sante · Top
12 / 2 / 12
51.1% KP
42,534
23.2% share
16,600g
244 CS · 6.8/m
Liu Yuwei#hero
Aatrox · Jungle
9 / 8 / 17
55.3% KP
32,047
17.5% share
16,029g
225 CS · 6.3/m
quanquan#RFWEQ
Kassadin · Mid
6 / 9 / 9
31.9% KP
31,812
17.4% share
14,249g
214 CS · 6/m
capybara#eloy
Ezreal · ADC
20 / 9 / 8
59.6% KP
67,556
36.9% share
21,143g
268 CS · 7.5/m
Visenya#soiaf
Seraphine · Support
0 / 15 / 21
44.7% KP
9,126
5% share
10,086g
40 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
