Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zaahen
Defeat
Ranked Solo/Duo · 160 days ago
10 / 9 / 10
K / D / A
52.6%
Kill participation
967.4
Damage / min
16,438g
456.6 gold / min
26
4 placed · 6 cleared
270
7.5 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGuinzZ#grizo
Akali · Top
7 / 4 / 10
48.6% KP
37,377
19.4% share
14,260g
244 CS · 6.8/m
BILLY BUTCHER#XD1
Kayn · Jungle
14 / 7 / 11
71.4% KP
60,172
31.2% share
20,149g
265 CS · 7.4/m
Papi#CUCKO
Veigar · Mid
4 / 13 / 10
40% KP
34,151
17.7% share
14,536g
245 CS · 6.8/m
O ZellyHD#VLKZ
Vel'Koz · ADC
9 / 7 / 8
48.6% KP
48,469
25.1% share
17,027g
278 CS · 7.7/m
KOGA#HERO
Nami · Support
1 / 7 / 20
60% KP
12,931
6.7% share
10,511g
29 CS · 0.8/m
Red side
Defeatsing 4 da moment#90210
Swain · Top
3 / 7 / 11
36.8% KP
26,503
15.9% share
12,857g
254 CS · 7.1/m
capybara#eloy
Zaahen · Jungle
10 / 9 / 10
52.6% KP
34,828
20.9% share
16,438g
270 CS · 7.5/m
its okay#true
Sylas · Mid
15 / 12 / 8
60.5% KP
51,643
31.1% share
17,663g
264 CS · 7.3/m
pink killer#2745
Smolder · ADC
9 / 4 / 13
57.9% KP
43,625
26.2% share
19,127g
279 CS · 7.8/m
spartks#5552
Karma · Support
1 / 3 / 28
76.3% KP
9,722
5.8% share
10,579g
30 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
