Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 157 days ago
15 / 3 / 8
K / D / A
63.9%
Kill participation
1,179.2
Damage / min
13,482g
596.5 gold / min
31
11 placed · 1 cleared
184
8.1 CS / min
Objective control
2
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
0
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatyaAubakirov#br1
Vayne · Top
2 / 6 / 3
35.7% KP
18,308
24.1% share
8,201g
150 CS · 6.6/m
Skilled#KR01
Kha'Zix · Jungle
5 / 11 / 3
57.1% KP
14,266
18.8% share
10,603g
135 CS · 6/m
James Harden#UNO
Taliyah · Mid
4 / 7 / 3
50% KP
21,072
27.7% share
9,942g
171 CS · 7.6/m
Anjou#Sant
Caitlyn · ADC
2 / 7 / 3
35.7% KP
15,365
20.2% share
9,448g
187 CS · 8.3/m
ishallfearnoevil#zorky
Bard · Support
1 / 5 / 3
28.6% KP
6,988
9.2% share
5,812g
23 CS · 1/m
Red side
VictoryHentler#CHALL
Tryndamere · Top
6 / 2 / 3
25% KP
9,249
10.4% share
10,850g
188 CS · 8.3/m
capybara#eloy
Lee Sin · Jungle
15 / 3 / 8
63.9% KP
26,650
29.8% share
13,482g
184 CS · 8.1/m
Overload#EZYR
Anivia · Mid
5 / 3 / 9
38.9% KP
25,865
29% share
10,347g
204 CS · 9/m
deliverance#CN1
Jinx · ADC
7 / 4 / 8
41.7% KP
15,753
17.6% share
12,345g
202 CS · 8.9/m
C est toi et moi#cwb
Nami · Support
3 / 2 / 22
69.4% KP
11,820
13.2% share
8,602g
16 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
