Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vi
Defeat
Ranked Solo/Duo · 156 days ago
18 / 5 / 11
K / D / A
78.4%
Kill participation
1,015.3
Damage / min
20,820g
513.4 gold / min
53
6 placed · 8 cleared
297
7.3 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
6
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBento#UN10
Viktor · Top
2 / 6 / 8
27% KP
33,475
20.1% share
16,318g
319 CS · 7.9/m
capybara#eloy
Vi · Jungle
18 / 5 / 11
78.4% KP
41,172
24.7% share
20,820g
297 CS · 7.3/m
tebasRJ#GANG
Yasuo · Mid
6 / 11 / 1
18.9% KP
15,020
9% share
13,800g
242 CS · 6/m
soft spot#xxxx
Ezreal · ADC
11 / 8 / 9
54.1% KP
66,745
40% share
22,312g
367 CS · 9.1/m
Poucas ideia#001
Karma · Support
0 / 4 / 27
73% KP
10,420
6.2% share
11,860g
35 CS · 0.9/m
Red side
VictoryTwTv dudahri#doda
Aurora · Top
3 / 5 / 12
44.1% KP
36,331
22.1% share
14,590g
226 CS · 5.6/m
tung tung satan#diabo
Talon · Jungle
7 / 12 / 15
64.7% KP
33,438
20.4% share
17,264g
272 CS · 6.7/m
twitchfaturetosl#top1
Cassiopeia · Mid
11 / 6 / 7
52.9% KP
40,712
24.8% share
18,846g
347 CS · 8.6/m
Kami#BR1
Miss Fortune · ADC
13 / 7 / 8
61.8% KP
50,097
30.5% share
25,613g
415 CS · 10.2/m
sushi#japn
Soraka · Support
0 / 7 / 22
64.7% KP
3,687
2.2% share
10,339g
28 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
