Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Defeat
Ranked Solo/Duo · 153 days ago
7 / 9 / 6
K / D / A
41.9%
Kill participation
1,221.2
Damage / min
12,559g
476 gold / min
10
6 placed · 0 cleared
171
6.5 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatzanin#1818
Kennen · Top
5 / 15 / 4
29% KP
15,983
16% share
7,938g
106 CS · 4/m
Draakarys#br1
Mordekaiser · Jungle
1 / 12 / 5
19.4% KP
12,334
12.3% share
7,397g
116 CS · 4.4/m
capybara#eloy
Zed · Mid
7 / 9 / 6
41.9% KP
32,220
32.2% share
12,559g
171 CS · 6.5/m
maka albarn#kchxo
Smolder · ADC
12 / 9 / 6
58.1% KP
25,002
25% share
15,317g
223 CS · 8.5/m
VianGgrele#BRRRR
Sylas · Support
6 / 13 / 10
51.6% KP
14,502
14.5% share
10,135g
42 CS · 1.6/m
Red side
VictoryPETRUS#OWO
Swain · Top
16 / 4 / 13
50% KP
36,877
29.8% share
14,067g
175 CS · 6.6/m
listenrussnchill#Uzi
Jarvan IV · Jungle
10 / 4 / 21
53.4% KP
27,069
21.9% share
14,343g
229 CS · 8.7/m
Anão de muleta#BR1
Fizz · Mid
14 / 6 / 10
41.4% KP
24,388
19.7% share
12,885g
147 CS · 5.6/m
ADC Zairos#BR01
Jhin · ADC
10 / 5 / 20
51.7% KP
23,190
18.8% share
15,439g
175 CS · 6.6/m
SBK ivaD#levis
Pyke · Support
8 / 12 / 13
36.2% KP
12,139
9.8% share
9,255g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
