Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Defeat
Ranked Solo/Duo · 153 days ago
12 / 10 / 4
K / D / A
55.2%
Kill participation
1,313.3
Damage / min
13,699g
491.3 gold / min
14
4 placed · 2 cleared
194
7 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorywasted marik#teemo
Teemo · Top
4 / 4 / 8
27.3% KP
21,461
14.7% share
11,907g
210 CS · 7.5/m
Chishiya#217
Talon · Jungle
13 / 4 / 9
50% KP
28,068
19.3% share
15,667g
213 CS · 7.6/m
pharsyde#ana
Katarina · Mid
7 / 9 / 13
45.5% KP
29,518
20.3% share
11,325g
175 CS · 6.3/m
Psycho Killer#04I29
Karthus · ADC
15 / 8 / 17
72.7% KP
56,581
38.8% share
17,491g
223 CS · 8/m
venerk#zeri
Sona · Support
5 / 5 / 28
75% KP
10,083
6.9% share
11,143g
12 CS · 0.4/m
Red side
DefeatTwTv Hyoga#cisme
Malphite · Top
2 / 9 / 5
24.1% KP
15,882
15.3% share
8,465g
147 CS · 5.3/m
snickers#bless
Lee Sin · Jungle
2 / 8 / 14
55.2% KP
16,159
15.5% share
10,043g
151 CS · 5.4/m
capybara#eloy
Aurora · Mid
12 / 10 / 4
55.2% KP
36,618
35.2% share
13,699g
194 CS · 7/m
Want#WM1
Kai'Sa · ADC
11 / 8 / 5
55.2% KP
24,735
23.8% share
15,101g
193 CS · 6.9/m
イェkィФкεЯ#xxxv7
Blitzcrank · Support
2 / 9 / 13
51.7% KP
10,729
10.3% share
8,325g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
