Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 153 days ago
10 / 7 / 13
K / D / A
62.2%
Kill participation
1,296.4
Damage / min
17,887g
448.1 gold / min
60
36 placed · 4 cleared
255
6.4 CS / min
Objective control
4
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
2
Baron
8
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPortuga#Br2
Kayle · Top
14 / 5 / 11
67.6% KP
62,023
31.7% share
23,611g
394 CS · 9.9/m
capybara#eloy
Lee Sin · Jungle
10 / 7 / 13
62.2% KP
51,747
26.5% share
17,887g
255 CS · 6.4/m
mast3r NOOB#BR1
Diana · Mid
4 / 16 / 11
40.5% KP
28,375
14.5% share
12,956g
199 CS · 5/m
Oldust#BR07
Ashe · ADC
8 / 11 / 9
45.9% KP
38,152
19.5% share
18,369g
278 CS · 7/m
julia#mmm
Sona · Support
1 / 7 / 21
59.5% KP
15,165
7.8% share
11,694g
33 CS · 0.8/m
Red side
DefeatVorke#Vorke
Renekton · Top
5 / 12 / 7
26.1% KP
17,569
9.6% share
13,367g
244 CS · 6.1/m
LEV Booki#DBECT
Rek'Sai · Jungle
9 / 6 / 10
41.3% KP
29,676
16.3% share
17,593g
274 CS · 6.9/m
Kage Bunshin#kr01
Zed · Mid
20 / 6 / 11
67.4% KP
55,954
30.7% share
22,422g
274 CS · 6.9/m
hplt#BR2
Ziggs · ADC
9 / 4 / 11
43.5% KP
65,018
35.7% share
19,847g
331 CS · 8.3/m
Cindy lou who#wdbhg
Seraphine · Support
3 / 9 / 19
47.8% KP
13,882
7.6% share
11,933g
34 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
