Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 151 days ago
15 / 9 / 13
K / D / A
58.3%
Kill participation
1,479.3
Damage / min
19,772g
560.1 gold / min
51
8 placed · 6 cleared
231
6.5 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
3
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeathtareX tpircS#br1
Sion · Top
7 / 6 / 7
40% KP
33,618
25% share
15,720g
250 CS · 7.1/m
STEPZ#asd
Jarvan IV · Jungle
17 / 6 / 9
74.3% KP
41,227
30.7% share
21,286g
311 CS · 8.8/m
Klein Moretti 小丑#Ryuu
Orianna · Mid
2 / 12 / 9
31.4% KP
28,711
21.4% share
12,371g
224 CS · 6.3/m
dead memories#no1
Lucian · ADC
5 / 14 / 7
34.3% KP
16,126
12% share
12,762g
206 CS · 5.8/m
Guta the Great#Gutaa
Poppy · Support
4 / 10 / 8
34.3% KP
14,634
10.9% share
11,283g
30 CS · 0.8/m
Red side
VictoryHedGhoul#br1
Viego · Top
4 / 7 / 16
41.7% KP
34,204
18.9% share
12,963g
221 CS · 6.3/m
capybara#eloy
Jayce · Jungle
15 / 9 / 13
58.3% KP
52,221
28.9% share
19,772g
231 CS · 6.5/m
Tevez Jobin#0208
Akali · Mid
18 / 5 / 13
64.6% KP
54,781
30.3% share
19,912g
300 CS · 8.5/m
Motta#Jinx
Jinx · ADC
10 / 7 / 16
54.2% KP
30,333
16.8% share
17,838g
262 CS · 7.4/m
Freedon#br1
Rakan · Support
1 / 7 / 25
54.2% KP
9,156
5.1% share
10,594g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
