Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Naafiri
Defeat
Ranked Solo/Duo · 138 days ago
10 / 5 / 6
K / D / A
76.2%
Kill participation
908.2
Damage / min
12,886g
574.4 gold / min
13
3 placed · 1 cleared
155
6.9 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatcRa#letca
Darius · Top
2 / 10 / 1
14.3% KP
9,747
12.2% share
7,345g
164 CS · 7.3/m
capybara#eloy
Naafiri · Jungle
10 / 5 / 6
76.2% KP
20,375
25.6% share
12,886g
155 CS · 6.9/m
AMO O NEIFF#NEIFF
Malzahar · Mid
4 / 7 / 6
47.6% KP
17,087
21.4% share
9,500g
186 CS · 8.3/m
OPGG十BUGADO DA#TERRA
Brand · ADC
4 / 6 / 10
66.7% KP
22,655
28.4% share
9,499g
156 CS · 7/m
Gempler#br1
Morgana · Support
1 / 9 / 10
52.4% KP
9,857
12.4% share
6,599g
24 CS · 1.1/m
Red side
VictoryRei Garra#renek
Renekton · Top
11 / 3 / 6
47.2% KP
22,944
30.2% share
13,384g
212 CS · 9.5/m
saoksaopkaojsip#br1
Udyr · Jungle
8 / 2 / 8
44.4% KP
15,695
20.6% share
11,713g
210 CS · 9.4/m
as10#zzzz
Aurelion Sol · Mid
5 / 5 / 8
36.1% KP
14,118
18.6% share
9,171g
173 CS · 7.7/m
Princess Nilah#br1
Nilah · ADC
12 / 7 / 4
44.4% KP
14,293
18.8% share
11,931g
154 CS · 6.9/m
jlmk#br1
Bard · Support
0 / 4 / 17
47.2% KP
8,963
11.8% share
6,610g
12 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
