Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 129 days ago
10 / 2 / 10
K / D / A
54.1%
Kill participation
1,488.8
Damage / min
13,706g
528.2 gold / min
21
6 placed · 6 cleared
245
9.4 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatduzão gangplank#china
Gangplank · Top
6 / 7 / 5
55% KP
22,666
27.9% share
12,236g
225 CS · 8.7/m
Asteek#BR2
Quinn · Jungle
7 / 6 / 4
55% KP
22,393
27.5% share
12,358g
196 CS · 7.6/m
Klein Moretti 小丑#Ryuu
Cassiopeia · Mid
0 / 11 / 4
20% KP
15,993
19.7% share
8,049g
193 CS · 7.4/m
CHARLIEKIRK1337#NICE
Vel'Koz · ADC
6 / 8 / 5
55% KP
17,332
21.3% share
11,154g
196 CS · 7.6/m
Shiny Abra#BR1
Thresh · Support
1 / 5 / 8
45% KP
2,951
3.6% share
7,802g
46 CS · 1.8/m
Red side
Victoryl Muka l#MMM
Yone · Top
5 / 7 / 1
16.2% KP
11,798
11.9% share
10,466g
205 CS · 7.9/m
sojourn#luv
Rengar · Jungle
14 / 6 / 6
54.1% KP
19,547
19.7% share
15,078g
199 CS · 7.7/m
capybara#eloy
Ryze · Mid
10 / 2 / 10
54.1% KP
38,635
39% share
13,706g
245 CS · 9.4/m
listenrussnchill#Uzi
Sivir · ADC
6 / 4 / 11
45.9% KP
18,925
19.1% share
15,215g
238 CS · 9.2/m
elker#YYYYY
Twisted Fate · Support
2 / 2 / 27
78.4% KP
10,222
10.3% share
9,917g
31 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
