Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Victory
Ranked Solo/Duo · 126 days ago
22 / 5 / 3
K / D / A
56.8%
Kill participation
1,943.8
Damage / min
19,431g
782.5 gold / min
12
5 placed · 0 cleared
213
8.6 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatalisa meu pelo#kise
Malphite · Top
4 / 7 / 3
26.9% KP
18,741
23% share
9,607g
173 CS · 7/m
Belizário#BR0
Rek'Sai · Jungle
5 / 10 / 8
50% KP
12,063
14.8% share
9,363g
119 CS · 4.8/m
Lash Bot#br1
Tryndamere · Mid
7 / 7 / 5
46.2% KP
17,849
21.9% share
11,199g
182 CS · 7.3/m
Klein Moretti 小丑#Ryuu
Ezreal · ADC
9 / 9 / 2
42.3% KP
23,937
29.4% share
12,796g
187 CS · 7.5/m
Bumbum Guloso#tesao
Karma · Support
1 / 11 / 10
42.3% KP
8,751
10.8% share
6,477g
29 CS · 1.2/m
Red side
VictoryBrunoJamees#br1
Gragas · Top
3 / 4 / 11
31.8% KP
24,008
19.7% share
10,297g
193 CS · 7.8/m
Ure Mine#agony
Rammus · Jungle
4 / 7 / 19
52.3% KP
13,968
11.4% share
11,245g
146 CS · 5.9/m
capybara#eloy
Zed · Mid
22 / 5 / 3
56.8% KP
48,272
39.5% share
19,431g
213 CS · 8.6/m
houndin#yas
Brand · ADC
8 / 4 / 12
45.5% KP
25,185
20.6% share
12,483g
188 CS · 7.6/m
Freedon#br1
Pyke · Support
7 / 7 / 11
40.9% KP
10,652
8.7% share
9,255g
27 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
