Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Leona
Defeat
Ranked Solo/Duo · 123 days ago
1 / 8 / 23
K / D / A
66.7%
Kill participation
417.6
Damage / min
9,725g
295.7 gold / min
135
62 placed · 12 cleared
23
0.7 CS / min
Objective control
3
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryhundrdsilentways#wiken
Jayce · Top
8 / 7 / 7
44.1% KP
38,479
28.4% share
15,463g
267 CS · 8.1/m
Kohls#思いやり
Hecarim · Jungle
11 / 7 / 11
64.7% KP
30,415
22.4% share
15,631g
250 CS · 7.6/m
YOUSEEBIGGIRL123#1234
Syndra · Mid
3 / 8 / 5
23.5% KP
20,305
15% share
13,568g
292 CS · 8.9/m
falling cold#55555
Draven · ADC
7 / 9 / 9
47.1% KP
29,290
21.6% share
16,874g
237 CS · 7.2/m
frango#atm
Poppy · Support
5 / 5 / 13
52.9% KP
17,024
12.6% share
10,841g
33 CS · 1/m
Red side
DefeatVeradux#Shen
Malphite · Top
5 / 6 / 6
30.6% KP
18,383
13.8% share
11,890g
208 CS · 6.3/m
listenrussnchill#Uzi
Lee Sin · Jungle
15 / 4 / 9
66.7% KP
31,238
23.5% share
17,617g
223 CS · 6.8/m
wolfinho123#br1
Annie · Mid
9 / 6 / 13
61.1% KP
30,613
23% share
14,684g
244 CS · 7.4/m
Quinn#zinha
Ziggs · ADC
6 / 10 / 10
44.4% KP
38,882
29.3% share
15,036g
275 CS · 8.4/m
capybara#eloy
Leona · Support
1 / 8 / 23
66.7% KP
13,731
10.3% share
9,725g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
