Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 121 days ago
13 / 14 / 17
K / D / A
60%
Kill participation
1,107.9
Damage / min
15,735g
474.9 gold / min
27
8 placed · 4 cleared
212
6.4 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat7REX Hakari#愛憎の影
Rumble · Top
12 / 8 / 14
55.3% KP
45,828
28.9% share
14,791g
197 CS · 5.9/m
darkencry#rank1
Hecarim · Jungle
9 / 9 / 11
42.6% KP
25,213
15.9% share
14,571g
226 CS · 6.8/m
JG5193442342#Artt
Yasuo · Mid
20 / 12 / 14
72.3% KP
45,389
28.6% share
17,756g
173 CS · 5.2/m
kwn 1v9#0001
Xayah · ADC
5 / 13 / 11
34% KP
31,209
19.6% share
14,525g
215 CS · 6.5/m
Bad Bode#tom
Rakan · Support
1 / 8 / 34
74.5% KP
11,194
7% share
11,140g
24 CS · 0.7/m
Red side
VictoryPorongosaurusREX#9000
Singed · Top
3 / 8 / 24
54% KP
24,638
15.6% share
12,617g
209 CS · 6.3/m
grass rat#2002
Ekko · Jungle
10 / 5 / 16
52% KP
29,951
19% share
19,183g
291 CS · 8.8/m
capybara#eloy
Sylas · Mid
13 / 14 / 17
60% KP
36,707
23.3% share
15,735g
212 CS · 6.4/m
claire cottrill#zxc
Kai'Sa · ADC
17 / 7 / 18
70% KP
48,852
31% share
23,208g
275 CS · 8.3/m
kaiks#ids
Pyke · Support
7 / 14 / 23
60% KP
17,661
11.2% share
11,955g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
