Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 107 days ago
4 / 7 / 8
K / D / A
26.7%
Kill participation
679.8
Damage / min
12,247g
415.6 gold / min
18
5 placed · 2 cleared
222
7.5 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
11
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatStill Standing#不屈11
Anivia · Top
6 / 6 / 8
48.3% KP
23,637
22.9% share
13,246g
271 CS · 9.2/m
Paulinha é Minha#Dev
Jarvan IV · Jungle
6 / 8 / 8
48.3% KP
14,783
14.3% share
12,301g
172 CS · 5.8/m
Tkk#BR2
Aurora · Mid
8 / 8 / 8
55.2% KP
25,669
24.9% share
12,220g
236 CS · 8/m
lol2026#bia
Caitlyn · ADC
7 / 11 / 9
55.2% KP
27,878
27% share
15,553g
255 CS · 8.7/m
Sasuke Uchiwa#ZOFGK
Morgana · Support
2 / 12 / 19
72.4% KP
11,214
10.9% share
8,921g
46 CS · 1.6/m
Red side
VictoryFalcão#MAIN
Ambessa · Top
10 / 5 / 4
31.1% KP
27,277
22.5% share
13,763g
225 CS · 7.6/m
L T N#Happy
Kindred · Jungle
16 / 4 / 8
53.3% KP
29,363
24.2% share
17,546g
247 CS · 8.4/m
capybara#eloy
Sylas · Mid
4 / 7 / 8
26.7% KP
20,031
16.5% share
12,247g
222 CS · 7.5/m
Testacc#sauce
Kalista · ADC
11 / 7 / 16
60% KP
33,173
27.4% share
18,914g
280 CS · 9.5/m
Kilando#br1
Blitzcrank · Support
4 / 6 / 20
53.3% KP
11,316
9.3% share
10,156g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
