Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Victory
Ranked Solo/Duo · 106 days ago
9 / 8 / 9
K / D / A
48.6%
Kill participation
474.6
Damage / min
13,143g
342 gold / min
182
79 placed · 21 cleared
39
1 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWamers#Zzz
Gangplank · Top
5 / 8 / 9
40% KP
26,686
19.6% share
17,713g
309 CS · 8/m
TTVNehemmiahlol#Stoic
Viego · Jungle
9 / 10 / 10
54.3% KP
23,564
17.3% share
16,829g
240 CS · 6.2/m
Overload#EZYR
Sylas · Mid
10 / 6 / 15
71.4% KP
34,679
25.4% share
16,563g
206 CS · 5.4/m
raven#BR10
Ezreal · ADC
6 / 7 / 8
40% KP
30,796
22.6% share
19,067g
320 CS · 8.3/m
Benvi#LOL
Bard · Support
5 / 6 / 19
68.6% KP
20,742
15.2% share
12,973g
38 CS · 1/m
Red side
VictoryApsentado do top#Morde
Yorick · Top
3 / 4 / 7
27% KP
26,448
15.5% share
17,164g
318 CS · 8.3/m
guga fighter#001
Shen · Jungle
2 / 5 / 15
45.9% KP
12,678
7.4% share
14,663g
251 CS · 6.5/m
cristal#relly
Lux · Mid
8 / 11 / 12
54.1% KP
38,840
22.8% share
15,362g
252 CS · 6.6/m
cici#yuumi
Zyra · ADC
15 / 7 / 12
73% KP
74,400
43.6% share
21,444g
303 CS · 7.9/m
capybara#eloy
Pyke · Support
9 / 8 / 9
48.6% KP
18,241
10.7% share
13,143g
39 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
