Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zaahen
Victory
Ranked Solo/Duo · 105 days ago
9 / 7 / 12
K / D / A
61.8%
Kill participation
877.6
Damage / min
11,534g
456.8 gold / min
90
43 placed · 8 cleared
24
1 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattungtungsahur67#magy
Yasuo · Top
3 / 9 / 2
16.7% KP
10,661
10.8% share
9,482g
167 CS · 6.6/m
Vasto#BR2
Sejuani · Jungle
4 / 4 / 9
43.3% KP
18,745
18.9% share
10,904g
181 CS · 7.2/m
DáUmaMamadinha#Mama
Vladimir · Mid
10 / 6 / 2
40% KP
26,662
26.9% share
11,472g
218 CS · 8.6/m
Yeora#Rato
Naafiri · ADC
6 / 6 / 4
33.3% KP
19,641
19.8% share
10,911g
173 CS · 6.9/m
Manel#BR2
Camille · Support
7 / 9 / 16
76.7% KP
23,281
23.5% share
10,337g
24 CS · 1/m
Red side
Victorytank melter#2410
Riven · Top
15 / 4 / 5
58.8% KP
33,507
32.8% share
16,522g
210 CS · 8.3/m
zCodexs#ff15
Ekko · Jungle
3 / 6 / 9
35.3% KP
17,467
17.1% share
10,470g
160 CS · 6.3/m
BILLY BUTCHER#XD1
Talon · Mid
4 / 6 / 8
35.3% KP
17,633
17.3% share
10,945g
219 CS · 8.7/m
BRLX0#KR01
Senna · ADC
3 / 7 / 9
35.3% KP
11,422
11.2% share
11,371g
164 CS · 6.5/m
capybara#eloy
Zaahen · Support
9 / 7 / 12
61.8% KP
22,159
21.7% share
11,534g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
