Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 103 days ago
13 / 8 / 13
K / D / A
55.3%
Kill participation
1,261.2
Damage / min
15,893g
614.4 gold / min
14
8 placed · 3 cleared
202
7.8 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHotPie#0802
Orianna · Top
8 / 3 / 18
55.3% KP
20,945
18.1% share
13,258g
187 CS · 7.2/m
Tavinllol#RAKE
Rengar · Jungle
13 / 3 / 13
55.3% KP
28,079
24.3% share
15,229g
217 CS · 8.4/m
Whatgame#420
Riven · Mid
4 / 7 / 10
29.8% KP
18,993
16.4% share
11,889g
208 CS · 8/m
capybara#eloy
Syndra · ADC
13 / 8 / 13
55.3% KP
32,622
28.2% share
15,893g
202 CS · 7.8/m
Thurpoppy#Poppy
Poppy · Support
9 / 5 / 15
51.1% KP
15,006
13% share
11,365g
41 CS · 1.6/m
Red side
Defeatpetal#ahri
Twitch · Top
6 / 9 / 5
42.3% KP
14,729
18% share
10,300g
144 CS · 5.6/m
STEPZ#asd
Naafiri · Jungle
5 / 8 / 2
26.9% KP
12,612
15.4% share
10,106g
202 CS · 7.8/m
GING FREECSS#MINGG
Yasuo · Mid
5 / 9 / 4
34.6% KP
14,199
17.3% share
10,311g
224 CS · 8.7/m
Arthur Lanches#13777
Teemo · ADC
6 / 9 / 8
53.8% KP
27,693
33.8% share
12,747g
181 CS · 7/m
FL Liebe#Liebe
Nautilus · Support
4 / 12 / 15
73.1% KP
12,708
15.5% share
8,430g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
