Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Defeat
Ranked Solo/Duo · 101 days ago
9 / 7 / 4
K / D / A
59.1%
Kill participation
696.6
Damage / min
9,619g
411.4 gold / min
83
32 placed · 9 cleared
35
1.5 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorynicklink#12345
Jax · Top
3 / 2 / 2
13.9% KP
11,662
13.9% share
9,617g
168 CS · 7.2/m
Leave me alone#Life
Twitch · Jungle
8 / 6 / 12
55.6% KP
19,629
23.4% share
12,066g
147 CS · 6.3/m
Jungle v2#br1
Katarina · Mid
11 / 6 / 3
38.9% KP
24,780
29.6% share
11,289g
156 CS · 6.7/m
romario 1994#prime
Nilah · ADC
12 / 4 / 5
47.2% KP
23,064
27.5% share
14,683g
186 CS · 8/m
MoOonsterkilll#br1
Zilean · Support
2 / 4 / 18
55.6% KP
4,655
5.6% share
8,378g
41 CS · 1.8/m
Red side
DefeatManolito#KICK
Kennen · Top
4 / 5 / 4
36.4% KP
20,194
25.9% share
9,979g
176 CS · 7.5/m
Junichi#DEC
Aatrox · Jungle
1 / 6 / 9
45.5% KP
9,290
11.9% share
8,760g
122 CS · 5.2/m
like old times#2104
Rumble · Mid
4 / 11 / 2
27.3% KP
17,527
22.5% share
7,458g
125 CS · 5.3/m
big nosed witch#Jõao
Kai'Sa · ADC
4 / 7 / 3
31.8% KP
14,549
18.7% share
10,403g
183 CS · 7.8/m
capybara#eloy
Pyke · Support
9 / 7 / 4
59.1% KP
16,288
20.9% share
9,619g
35 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
