Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 101 days ago
12 / 3 / 11
K / D / A
63.9%
Kill participation
1,462.3
Damage / min
15,559g
635.5 gold / min
23
5 placed · 4 cleared
187
7.6 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLAGOSTA WEAKSIDE#nhom
Tahm Kench · Top
1 / 6 / 3
18.2% KP
11,930
20.7% share
6,654g
127 CS · 5.2/m
shadow#morte
Ambessa · Jungle
3 / 9 / 5
36.4% KP
11,743
20.4% share
9,544g
144 CS · 5.9/m
FLAVIAZOEROBERTO#pici
Kassadin · Mid
4 / 8 / 1
22.7% KP
6,339
11% share
10,017g
158 CS · 6.5/m
Princess Nilah#br1
Nilah · ADC
12 / 7 / 2
63.6% KP
14,781
25.6% share
13,366g
196 CS · 8/m
strid#BR01
Seraphine · Support
2 / 6 / 10
54.5% KP
12,844
22.3% share
7,525g
26 CS · 1.1/m
Red side
VictoryHomem do estudo#study
Kled · Top
5 / 3 / 16
58.3% KP
22,530
22.6% share
11,547g
167 CS · 6.8/m
capybara#eloy
Qiyana · Jungle
12 / 3 / 11
63.9% KP
35,803
36% share
15,559g
187 CS · 7.6/m
On Sight#CHAD
Viktor · Mid
10 / 4 / 4
38.9% KP
23,019
23.1% share
12,319g
191 CS · 7.8/m
Naghl#br1
Jinx · ADC
7 / 7 / 6
36.1% KP
11,852
11.9% share
12,140g
191 CS · 7.8/m
i am root#br1
Rakan · Support
2 / 5 / 13
41.7% KP
6,300
6.3% share
7,750g
31 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
