Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Victory
Ranked Solo/Duo · 100 days ago
11 / 3 / 4
K / D / A
48.4%
Kill participation
1,160.7
Damage / min
15,287g
531.4 gold / min
18
10 placed · 3 cleared
242
8.4 CS / min
Objective control
2
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAYELGODLIKEMODE#PIT
Pantheon · Top
8 / 9 / 4
38.7% KP
26,100
24.2% share
12,040g
203 CS · 7.1/m
SPH Chinek#CBLOL
Shyvana · Jungle
6 / 4 / 9
48.4% KP
24,142
22.4% share
14,586g
252 CS · 8.8/m
Verachi#777
Ambessa · Mid
3 / 3 / 11
45.2% KP
17,277
16% share
10,851g
207 CS · 7.2/m
capybara#eloy
Mel · ADC
11 / 3 / 4
48.4% KP
33,389
30.9% share
15,287g
242 CS · 8.4/m
Axe Hetfield#アキス
Zilean · Support
3 / 4 / 15
58.1% KP
7,006
6.5% share
9,509g
43 CS · 1.5/m
Red side
Defeat7REX Hakari#愛憎の影
Varus · Top
6 / 9 / 7
56.5% KP
29,862
28.2% share
10,861g
186 CS · 6.5/m
Miragem#KR3
Aatrox · Jungle
8 / 4 / 10
78.3% KP
23,606
22.3% share
13,162g
199 CS · 6.9/m
Hideous#1883夜
Yasuo · Mid
5 / 9 / 6
47.8% KP
20,400
19.3% share
11,307g
236 CS · 8.2/m
rhyyzin#br1
Viktor · ADC
4 / 7 / 5
39.1% KP
27,559
26.1% share
13,040g
242 CS · 8.4/m
Rato Tóxico#Rato
Soraka · Support
0 / 2 / 16
69.6% KP
4,348
4.1% share
7,668g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
