Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Defeat
Ranked Solo/Duo · 99 days ago
8 / 6 / 21
K / D / A
80.6%
Kill participation
1,506.9
Damage / min
12,986g
395.1 gold / min
125
58 placed · 14 cleared
56
1.7 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySuperCleber#Super
Vayne · Top
14 / 4 / 4
52.9% KP
38,386
25.8% share
17,322g
235 CS · 7.2/m
stay hard#SUL
Brand · Jungle
2 / 9 / 13
44.1% KP
27,513
18.5% share
11,035g
172 CS · 5.2/m
Son Kane Barbosa#spurs
Ryze · Mid
5 / 5 / 8
38.2% KP
24,210
16.3% share
13,557g
253 CS · 7.7/m
Marvinzinho#1234
Zeri · ADC
11 / 7 / 11
64.7% KP
46,696
31.4% share
20,638g
301 CS · 9.2/m
mira gaulesa GG#SFC
Thresh · Support
2 / 11 / 22
70.6% KP
11,822
8% share
10,467g
21 CS · 0.6/m
Red side
DefeatPETRUS#OWO
Warwick · Top
2 / 8 / 4
16.7% KP
12,857
9.3% share
11,150g
190 CS · 5.8/m
kksh#show
Jarvan IV · Jungle
8 / 6 / 17
69.4% KP
24,187
17.4% share
14,259g
229 CS · 7/m
Overload#EZYR
Cassiopeia · Mid
8 / 7 / 9
47.2% KP
29,982
21.6% share
12,825g
235 CS · 7.2/m
SWAINBUILDSBOSTA#FEZES
Swain · ADC
10 / 7 / 10
55.6% KP
22,144
16% share
16,071g
251 CS · 7.6/m
capybara#eloy
Senna · Support
8 / 6 / 21
80.6% KP
49,527
35.7% share
12,986g
56 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
