Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zaahen
Victory
Ranked Solo/Duo · 98 days ago
6 / 7 / 15
K / D / A
63.6%
Kill participation
681.5
Damage / min
10,415g
412.7 gold / min
89
45 placed · 11 cleared
36
1.4 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTWTV RagZark#RAG
Singed · Top
3 / 6 / 11
53.8% KP
14,579
18.8% share
8,586g
152 CS · 6/m
chill guy#lgo
Jarvan IV · Jungle
7 / 10 / 9
61.5% KP
22,194
28.7% share
11,687g
176 CS · 7/m
akemi#yoino
Zac · Mid
3 / 4 / 5
30.8% KP
8,524
11% share
8,539g
169 CS · 6.7/m
Nanashi#1311
Lucian · ADC
9 / 7 / 5
53.8% KP
20,062
25.9% share
14,838g
251 CS · 9.9/m
Saku Gabimaru#Svero
Sona · Support
4 / 6 / 14
69.2% KP
12,036
15.6% share
7,720g
26 CS · 1/m
Red side
Victoryrandom#gap
Tristana · Top
8 / 6 / 9
51.5% KP
26,513
26.1% share
13,177g
218 CS · 8.6/m
ecsrmoñhucetrgon#sredg
Fiddlesticks · Jungle
9 / 4 / 13
66.7% KP
22,561
22.2% share
13,373g
172 CS · 6.8/m
é o metth amor#metth
Ryze · Mid
4 / 3 / 7
33.3% KP
19,131
18.9% share
11,202g
218 CS · 8.6/m
IsDEAD#br1
Jhin · ADC
6 / 6 / 11
51.5% KP
16,055
15.8% share
12,506g
185 CS · 7.3/m
capybara#eloy
Zaahen · Support
6 / 7 / 15
63.6% KP
17,197
17% share
10,415g
36 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
