Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zoe
Defeat
Ranked Solo/Duo · 97 days ago
3 / 9 / 6
K / D / A
52.9%
Kill participation
509.9
Damage / min
7,838g
317.3 gold / min
75
31 placed · 5 cleared
43
1.7 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatA Dangerous Lyfe#ADL1
Jayce · Top
3 / 6 / 3
35.3% KP
21,957
27.4% share
9,424g
187 CS · 7.6/m
eu amo gato#jmz
Vi · Jungle
3 / 7 / 4
41.2% KP
15,524
19.4% share
9,117g
166 CS · 6.7/m
MorreRindo#1x1
Irelia · Mid
4 / 11 / 2
35.3% KP
15,518
19.4% share
10,164g
201 CS · 8.1/m
Barney Stinson#SUITS
Vayne · ADC
4 / 9 / 2
35.3% KP
14,423
18% share
10,499g
179 CS · 7.2/m
capybara#eloy
Zoe · Support
3 / 9 / 6
52.9% KP
12,594
15.7% share
7,838g
43 CS · 1.7/m
Red side
VictoryTOPKING#1009
Olaf · Top
7 / 5 / 10
40.5% KP
27,076
29.7% share
11,021g
190 CS · 7.7/m
KapirotoG#br1
Sylas · Jungle
2 / 3 / 7
21.4% KP
7,169
7.9% share
10,791g
191 CS · 7.7/m
Flxrzinha#br1
Aurelion Sol · Mid
12 / 6 / 11
54.8% KP
22,356
24.5% share
12,663g
178 CS · 7.2/m
K0GUDOiL0VEdREw#ŁEViN
Locke · ADC
17 / 1 / 6
54.8% KP
24,267
26.6% share
15,087g
203 CS · 8.2/m
tank melter#2410
Janna · Support
4 / 3 / 23
64.3% KP
10,426
11.4% share
9,357g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
