Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 95 days ago
15 / 5 / 10
K / D / A
61%
Kill participation
1,087.3
Damage / min
16,649g
579.8 gold / min
36
12 placed · 3 cleared
195
6.8 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryeu amo gato#jmz
Vayne · Top
7 / 5 / 16
56.1% KP
39,097
32.8% share
14,160g
210 CS · 7.3/m
NeuroN#VWG4
Fiddlesticks · Jungle
8 / 6 / 9
41.5% KP
18,950
15.9% share
13,024g
207 CS · 7.2/m
ceciIia#br1
Akshan · Mid
11 / 9 / 4
36.6% KP
21,095
17.7% share
14,461g
209 CS · 7.3/m
capybara#eloy
Sylas · ADC
15 / 5 / 10
61% KP
31,225
26.2% share
16,649g
195 CS · 6.8/m
captainohayy1235#inaS2
Thresh · Support
0 / 12 / 23
56.1% KP
8,689
7.3% share
8,974g
43 CS · 1.5/m
Red side
Defeattest acc1#CN1
Irelia · Top
7 / 10 / 7
37.8% KP
16,892
14.7% share
12,842g
215 CS · 7.5/m
HAHAHHAHAHAHXXA#000
Ekko · Jungle
9 / 8 / 13
59.5% KP
23,525
20.4% share
13,154g
198 CS · 6.9/m
hollowknight2#jayce
Jayce · Mid
7 / 8 / 9
43.2% KP
29,111
25.3% share
12,528g
193 CS · 6.7/m
Trader#1234
Syndra · ADC
4 / 6 / 13
45.9% KP
25,011
21.7% share
12,558g
232 CS · 8.1/m
Manel#BR2
Camille · Support
10 / 9 / 11
56.8% KP
20,737
18% share
11,622g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
