Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Victory
Ranked Solo/Duo · 95 days ago
18 / 3 / 5
K / D / A
52.3%
Kill participation
1,136.4
Damage / min
17,335g
573.7 gold / min
29
13 placed · 6 cleared
274
9.1 CS / min
Objective control
4
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryYupps#777
Renekton · Top
3 / 5 / 8
25% KP
25,179
17.8% share
12,778g
284 CS · 9.4/m
juny#misa
Ambessa · Jungle
8 / 2 / 13
47.7% KP
25,921
18.4% share
15,187g
244 CS · 8.1/m
Fuuu#99999
Galio · Mid
10 / 4 / 18
63.6% KP
35,280
25% share
14,712g
229 CS · 7.6/m
capybara#eloy
Mel · ADC
18 / 3 / 5
52.3% KP
34,337
24.3% share
17,335g
274 CS · 9.1/m
Barou Shoei#BR2
Camille · Support
5 / 10 / 14
43.2% KP
20,386
14.4% share
9,929g
30 CS · 1/m
Red side
DefeatEST Bwipo#1810
Singed · Top
6 / 5 / 9
62.5% KP
29,225
24.6% share
14,206g
307 CS · 10.2/m
Kevin D Bruyne#Drake
Jarvan IV · Jungle
4 / 9 / 11
62.5% KP
19,177
16.1% share
10,946g
176 CS · 5.8/m
Infinity1#BR2
Ekko · Mid
7 / 10 / 5
50% KP
26,102
21.9% share
13,465g
227 CS · 7.5/m
Velaryth#348
Yunara · ADC
4 / 8 / 8
50% KP
29,857
25.1% share
14,913g
260 CS · 8.6/m
Tevez Jobin#0208
Pyke · Support
3 / 12 / 9
50% KP
14,612
12.3% share
8,625g
39 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
