Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Victory
Ranked Solo/Duo · 94 days ago
18 / 6 / 6
K / D / A
57.1%
Kill participation
1,403.3
Damage / min
18,269g
686.8 gold / min
19
11 placed · 2 cleared
259
9.7 CS / min
Objective control
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLCS#TOP
Jayce · Top
3 / 11 / 6
31% KP
20,146
17.1% share
9,221g
167 CS · 6.3/m
Tomate de feira#gus
Ekko · Jungle
8 / 7 / 6
48.3% KP
29,268
24.8% share
12,780g
192 CS · 7.2/m
Sm1ile#br3
Corki · Mid
9 / 4 / 6
51.7% KP
30,307
25.7% share
11,820g
219 CS · 8.2/m
Sorazineo#SORA
Vel'Koz · ADC
6 / 12 / 11
58.6% KP
29,447
25% share
10,875g
164 CS · 6.2/m
HotPie#0802
Sona · Support
3 / 8 / 19
75.9% KP
8,767
7.4% share
9,009g
25 CS · 0.9/m
Red side
Victorybeta32#ISA
Yorick · Top
10 / 5 / 6
38.1% KP
31,504
25.1% share
12,677g
167 CS · 6.3/m
Vinite#julia
Skarner · Jungle
4 / 5 / 13
40.5% KP
18,643
14.8% share
12,381g
182 CS · 6.8/m
NAGASAWA#TOP1
Akali · Mid
9 / 7 / 6
35.7% KP
28,096
22.4% share
11,098g
151 CS · 5.7/m
capybara#eloy
Mel · ADC
18 / 6 / 6
57.1% KP
37,329
29.7% share
18,269g
259 CS · 9.7/m
JucaFrancis#br1
Nautilus · Support
1 / 6 / 19
47.6% KP
10,069
8% share
8,128g
13 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
