Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 90 days ago
11 / 10 / 25
K / D / A
66.7%
Kill participation
1,174.1
Damage / min
16,727g
476.8 gold / min
147
69 placed · 8 cleared
53
1.5 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryswin#omago
Sett · Top
7 / 7 / 16
42.6% KP
38,514
20.1% share
13,917g
192 CS · 5.5/m
Vinicete#vini7
Hecarim · Jungle
6 / 6 / 15
38.9% KP
21,910
11.4% share
15,088g
255 CS · 7.3/m
STUBBORN AS HELL#wind
Yasuo · Mid
12 / 8 / 6
33.3% KP
37,796
19.7% share
17,618g
284 CS · 8.1/m
GEENA#66666
Syndra · ADC
18 / 13 / 14
59.3% KP
52,587
27.4% share
18,889g
207 CS · 5.9/m
capybara#eloy
Pantheon · Support
11 / 10 / 25
66.7% KP
41,191
21.5% share
16,727g
53 CS · 1.5/m
Red side
Defeathero kenzan#111
Aatrox · Top
4 / 10 / 16
45.5% KP
29,734
16.4% share
14,317g
239 CS · 6.8/m
TTVNehemmiahlol#Stoic
Udyr · Jungle
3 / 9 / 18
47.7% KP
35,406
19.5% share
15,849g
279 CS · 8/m
Fuuu#99999
Ahri · Mid
9 / 10 / 12
47.7% KP
35,610
19.6% share
16,442g
283 CS · 8.1/m
Kojima#ゲツヨウビ
Vladimir · ADC
17 / 8 / 11
63.6% KP
61,553
33.9% share
20,732g
253 CS · 7.2/m
ivaD#levis
Pyke · Support
11 / 17 / 10
47.7% KP
19,084
10.5% share
12,676g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
