Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Alistar
Defeat
Ranked Solo/Duo · 82 days ago
1 / 2 / 6
K / D / A
58.3%
Kill participation
123.9
Damage / min
5,535g
271.8 gold / min
76
33 placed · 7 cleared
20
1 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTouchTheStars#001
Malphite · Top
3 / 4 / 2
41.7% KP
11,024
21.2% share
7,304g
124 CS · 6.1/m
spyderrulezz#BR30
Aatrox · Jungle
5 / 6 / 2
58.3% KP
16,902
32.5% share
8,179g
132 CS · 6.5/m
IchiNoSekai#psi
Azir · Mid
1 / 8 / 6
58.3% KP
11,038
21.2% share
6,145g
120 CS · 5.9/m
Estevo#2645
Miss Fortune · ADC
2 / 4 / 2
33.3% KP
10,504
20.2% share
7,986g
153 CS · 7.5/m
capybara#eloy
Alistar · Support
1 / 2 / 6
58.3% KP
2,524
4.9% share
5,535g
20 CS · 1/m
Red side
VictoryMathias#24244
Urgot · Top
5 / 1 / 5
41.7% KP
18,661
24.4% share
8,659g
140 CS · 6.9/m
Vinite#6240
Nocturne · Jungle
4 / 3 / 8
50% KP
12,567
16.4% share
9,255g
155 CS · 7.6/m
Grevthar#BRA1
Viktor · Mid
13 / 4 / 6
79.2% KP
28,597
37.4% share
11,690g
159 CS · 7.8/m
caio roque#br1
Lux · ADC
2 / 2 / 0
8.3% KP
9,491
12.4% share
8,035g
176 CS · 8.6/m
NKZ Reach#SONA
Karma · Support
0 / 2 / 12
50% KP
7,221
9.4% share
6,474g
19 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
