Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 82 days ago
12 / 3 / 9
K / D / A
55.3%
Kill participation
1,470.4
Damage / min
11,849g
546.5 gold / min
19
8 placed · 2 cleared
164
7.6 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory7REX Hakari#愛憎の影
Jayce · Top
9 / 3 / 7
42.1% KP
27,164
25.6% share
10,527g
178 CS · 8.2/m
Miragem#KR3
Lee Sin · Jungle
8 / 1 / 12
52.6% KP
15,486
14.6% share
10,151g
148 CS · 6.8/m
nothing#0003
Tristana · Mid
8 / 3 / 6
36.8% KP
22,089
20.8% share
11,619g
163 CS · 7.5/m
capybara#eloy
Sylas · ADC
12 / 3 / 9
55.3% KP
31,883
30% share
11,849g
164 CS · 7.6/m
Brance#Branc
Leona · Support
1 / 5 / 20
55.3% KP
9,589
9% share
6,573g
15 CS · 0.7/m
Red side
DefeatNutshell#123
Yorick · Top
2 / 5 / 2
26.7% KP
13,953
18.9% share
8,866g
188 CS · 8.7/m
Kevin D Bruyne#Drake
Qiyana · Jungle
5 / 5 / 5
66.7% KP
14,387
19.5% share
10,595g
147 CS · 6.8/m
Let it burn#9458
Aatrox · Mid
5 / 11 / 1
40% KP
17,054
23.1% share
8,143g
130 CS · 6/m
4848888#лучше
Syndra · ADC
2 / 8 / 2
26.7% KP
13,709
18.6% share
8,054g
163 CS · 7.5/m
spyderrulezz#BR30
Zaahen · Support
1 / 9 / 6
46.7% KP
14,697
19.9% share
6,494g
32 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
