Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 81 days ago
14 / 9 / 20
K / D / A
65.4%
Kill participation
1,004.7
Damage / min
14,529g
438.1 gold / min
129
63 placed · 9 cleared
44
1.3 CS / min
Objective control
4
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
1
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorynicklink#12345
Warwick · Top
11 / 10 / 17
53.8% KP
19,776
11.7% share
11,978g
159 CS · 4.8/m
Vinite#6240
Skarner · Jungle
5 / 8 / 26
59.6% KP
38,781
23% share
14,830g
244 CS · 7.4/m
cristal#relly
Syndra · Mid
10 / 4 / 19
55.8% KP
41,654
24.7% share
17,442g
253 CS · 7.6/m
FLA Olkaida#br1
Aurelion Sol · ADC
12 / 4 / 19
59.6% KP
34,801
20.7% share
17,066g
221 CS · 6.7/m
capybara#eloy
Pantheon · Support
14 / 9 / 20
65.4% KP
33,321
19.8% share
14,529g
44 CS · 1.3/m
Red side
Defeatmqiyana#goat
Qiyana · Top
9 / 8 / 11
57.1% KP
44,978
33.2% share
16,053g
226 CS · 6.8/m
juny#misa
Bel'Veth · Jungle
7 / 9 / 11
51.4% KP
27,044
19.9% share
14,517g
215 CS · 6.5/m
GOOD GAME GG XD#0404
Sylas · Mid
5 / 14 / 17
62.9% KP
25,741
19% share
12,229g
204 CS · 6.2/m
K0GUDOiL0VEdREw#ŁEViN
Locke · ADC
14 / 7 / 7
60% KP
30,496
22.5% share
16,719g
230 CS · 6.9/m
konseki#knsk
Rakan · Support
0 / 14 / 20
57.1% KP
7,393
5.4% share
8,649g
17 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
