Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 80 days ago
9 / 9 / 21
K / D / A
58.8%
Kill participation
968.1
Damage / min
17,589g
477.1 gold / min
51
25 placed · 2 cleared
255
6.9 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatkpcjk#BR1
Renekton · Top
8 / 5 / 8
31.4% KP
35,004
23.2% share
19,120g
373 CS · 10.1/m
capybara#eloy
Lee Sin · Jungle
9 / 9 / 21
58.8% KP
35,691
23.6% share
17,589g
255 CS · 6.9/m
janavi#BR2
Sylas · Mid
15 / 11 / 13
54.9% KP
39,790
26.3% share
16,689g
205 CS · 5.6/m
Marvinzinho#1234
Locke · ADC
12 / 10 / 11
45.1% KP
25,201
16.7% share
18,444g
215 CS · 5.8/m
7REX bulas#bilu
Pyke · Support
7 / 6 / 18
49% KP
15,388
10.2% share
13,275g
32 CS · 0.9/m
Red side
VictoryDudu Duelista#dudu
Riven · Top
2 / 9 / 5
17.1% KP
12,840
7.1% share
14,729g
294 CS · 8/m
Levi#zin
Naafiri · Jungle
11 / 9 / 17
68.3% KP
29,496
16.3% share
18,382g
235 CS · 6.4/m
MATHECO#IDGAF
Karthus · Mid
14 / 15 / 11
61% KP
68,105
37.7% share
18,344g
259 CS · 7/m
sandman#areia
Corki · ADC
12 / 11 / 13
61% KP
55,443
30.7% share
23,592g
359 CS · 9.7/m
Sthe#911
Bard · Support
2 / 7 / 26
68.3% KP
14,920
8.3% share
11,783g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
