Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 79 days ago
7 / 12 / 18
K / D / A
75.8%
Kill participation
680.7
Damage / min
12,057g
396.6 gold / min
105
54 placed · 8 cleared
32
1.1 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDessendre Canvas#verso
Varus · Top
5 / 9 / 13
36% KP
24,285
17.7% share
12,653g
200 CS · 6.6/m
Dizin#Dizin
Lee Sin · Jungle
11 / 2 / 23
68% KP
22,653
16.5% share
16,518g
199 CS · 6.5/m
Qats#BR2
Ahri · Mid
13 / 2 / 15
56% KP
26,271
19.1% share
16,497g
289 CS · 9.5/m
Brance#Branc
Ziggs · ADC
13 / 7 / 17
60% KP
47,357
34.4% share
18,930g
231 CS · 7.6/m
konseki#knsk
Pyke · Support
8 / 13 / 13
42% KP
16,903
12.3% share
11,916g
28 CS · 0.9/m
Red side
DefeatSuperCleber#Super
Naafiri · Top
10 / 6 / 9
57.6% KP
27,018
24.9% share
15,316g
232 CS · 7.6/m
do it for her#cisne
Kindred · Jungle
4 / 14 / 8
36.4% KP
14,959
13.8% share
11,193g
158 CS · 5.2/m
blue locke#ego
Akshan · Mid
7 / 11 / 5
36.4% KP
24,380
22.4% share
13,671g
230 CS · 7.6/m
BD 1#BRSP
Veigar · ADC
5 / 7 / 7
36.4% KP
21,651
19.9% share
13,829g
215 CS · 7.1/m
capybara#eloy
Pantheon · Support
7 / 12 / 18
75.8% KP
20,692
19% share
12,057g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
