Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 76 days ago
9 / 9 / 9
K / D / A
46.2%
Kill participation
630.8
Damage / min
14,564g
408.1 gold / min
26
8 placed · 2 cleared
240
6.7 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatzynts#0207
Gnar · Top
8 / 6 / 7
38.5% KP
29,903
20.8% share
15,845g
273 CS · 7.7/m
capybara#eloy
Sylas · Jungle
9 / 9 / 9
46.2% KP
22,509
15.6% share
14,564g
240 CS · 6.7/m
ShaQuinn#shaqs
Quinn · Mid
15 / 8 / 11
66.7% KP
50,496
35.1% share
17,935g
246 CS · 6.9/m
medo#c c
Seraphine · ADC
3 / 12 / 12
38.5% KP
24,856
17.3% share
12,063g
170 CS · 4.8/m
Psycodelico#TWTV
Blitzcrank · Support
4 / 14 / 15
48.7% KP
16,229
11.3% share
11,337g
19 CS · 0.5/m
Red side
VictoryVKS NEXT TOPKING#crown
Yasuo · Top
5 / 12 / 11
32.7% KP
24,239
14% share
12,088g
210 CS · 5.9/m
hmm fedidin 2#xapa1
Aatrox · Jungle
7 / 3 / 11
36.7% KP
26,768
15.5% share
15,693g
257 CS · 7.2/m
Fuuu#99999
Viktor · Mid
17 / 6 / 14
63.3% KP
54,946
31.8% share
19,354g
298 CS · 8.4/m
Testacc#sauce
Syndra · ADC
18 / 9 / 12
61.2% KP
51,006
29.5% share
21,135g
286 CS · 8/m
wilian bosta#br1
Nautilus · Support
2 / 9 / 28
61.2% KP
15,830
9.2% share
10,773g
35 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
