Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Skarner
Victory
Ranked Solo/Duo · 76 days ago
13 / 9 / 25
K / D / A
66.7%
Kill participation
871.9
Damage / min
16,472g
451.5 gold / min
153
71 placed · 14 cleared
50
1.4 CS / min
Objective control
1
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatquero injustica#feIca
Corki · Top
13 / 8 / 12
55.6% KP
59,035
31.5% share
18,319g
258 CS · 7.1/m
do it for her#cisne
Kindred · Jungle
7 / 10 / 11
40% KP
32,180
17.2% share
16,459g
275 CS · 7.5/m
deil#mal
Zed · Mid
5 / 11 / 11
35.6% KP
39,917
21.3% share
15,956g
233 CS · 6.4/m
Askadan#aska
Viego · ADC
13 / 12 / 11
53.3% KP
33,180
17.7% share
19,926g
221 CS · 6.1/m
PiltzMataNoob#Piltz
Sylas · Support
7 / 16 / 20
60% KP
22,897
12.2% share
12,320g
34 CS · 0.9/m
Red side
VictoryArwen#br0
Shen · Top
5 / 12 / 14
33.3% KP
13,603
8.3% share
11,906g
131 CS · 3.6/m
Levi#zin
Xin Zhao · Jungle
11 / 5 / 18
50.9% KP
38,162
23.2% share
17,617g
231 CS · 6.3/m
Maaaiin#Luciđ
Locke · Mid
14 / 13 / 11
43.9% KP
40,219
24.4% share
15,461g
196 CS · 5.4/m
epilul#ROX
Jhin · ADC
14 / 6 / 15
50.9% KP
40,821
24.8% share
21,722g
281 CS · 7.7/m
capybara#eloy
Skarner · Support
13 / 9 / 25
66.7% KP
31,809
19.3% share
16,472g
50 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
