Match history
Locke champion portrait

Locke

Defeat

Ranked Solo/Duo · 74 days ago

25:58Live Riot data

14 / 13 / 5

K / D / A

50%

Kill participation

1,021.6

Damage / min

11,878g

457.4 gold / min

15

4 placed · 2 cleared

148

5.7 CS / min

Objective control

Blue side

1

Dragons

1

Baron

8

Towers

1

Inhibitors

1

Herald

Red side

1

Dragons

0

Baron

3

Towers

0

Inhibitors

0

Herald

MATCH STORY

When did the advantage change?

Riot match timeline. Gaps indicate unavailable data.

10. minute · Mel+763 gold / -25 CS

Difference from the opponent Riot assigned to your role.

15. minute · Mel+1,918 gold / -25 CS

Difference from the opponent Riot assigned to your role.

20. minute · Mel+3,240 gold / -10 CS

Difference from the opponent Riot assigned to your role.

Practice notes for your next game

At 15 minutes: +1918 gold and -25 CS versus Mel.

Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

13 recorded deaths; first at 3:30.

Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.

4 ward placements in the available timeline.

Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.

GoldExact values are available using the time control and list below.02,9705,9398,90911,8780:006:2912:5919:2825:58
Locke: 11,878

Events and purchases

Kill · Locke → Mel
Kill · Jinx → Jhin
Kill · Sylas → Ekko
Kill · Lee Sin → Shen
Kill · Lee Sin → Locke
Kill · Lee Sin → Sylas
Kill · Lee Sin → Shen
Kill · Locke → Mel
Kill · Lee Sin → Locke
Kill · Jinx → Bard
Kill · Jinx → Jhin
Kill · Locke → Mel
Kill · Lee Sin → Sylas
Kill · Lee Sin → Locke
Kill · Lee Sin → Shen
Kill · Jinx → Jhin
Kill · Mel → Locke
Kill · Locke → Bard
Kill · Locke → Jhin
Kill · Locke → Lee Sin
Kill · Ekko → Fizz
Kill · Sylas → Mel
Kill · Jhin → Locke
Kill · Shen → Bard
Kill · Jinx → Jhin
Objective · Sylas · Void Grub
Objective · Ekko · Void Grub
Objective · Lee Sin · Void Grub
Kill · Locke → Mel
Kill · Jhin → Jinx
Kill · Bard → Locke
Kill · Sylas → Bard
Kill · Ekko → Shen
Kill · Sylas → Ekko
Kill · Lee Sin → Jinx
Kill · Locke → Mel
Kill · Bard → Locke
Kill · Ekko → Sylas
Kill · Ekko → Shen
Kill · Fizz → Lee Sin
Kill · Ekko → Fizz
Kill · Jhin → Jinx
Building destroyed · Jhin · Outer turret
Objective · Lee Sin · Mountain Dragon
Kill · Lee Sin → Shen
Kill · Jinx → Mel
Kill · Locke → Bard
Kill · Jhin → Locke
Kill · Locke → Jhin
Kill · Fizz → Ekko

Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.

Blue side

Victory
44 / 40 / 6662,416g · 125,772 damage
PlayerKDA · KPDamageGold · CSItems
Ekko champion portrait

Uranos12 OH YEAH#sm1

Ekko · Top

9 / 6 / 11

45.5% KP

28,402

22.6% share

11,552g

162 CS · 6.2/m

Lee Sin champion portrait

Son Davas#LESIN

Lee Sin · Jungle

18 / 5 / 15

75% KP

32,713

26% share

16,295g

169 CS · 6.5/m

Mel champion portrait

PISTOL PACCIN#77777

Mel · Mid

6 / 12 / 11

38.6% KP

27,559

21.9% share

11,194g

171 CS · 6.6/m

Jhin champion portrait

Maddóg of Estudo#srfj

Jhin · ADC

8 / 9 / 9

38.6% KP

23,401

18.6% share

13,722g

164 CS · 6.3/m

Bard champion portrait

Thanagar#BR1

Bard · Support

3 / 8 / 20

52.3% KP

13,697

10.9% share

9,653g

35 CS · 1.3/m

Red side

Defeat
38 / 44 / 4656,285g · 100,953 damage
PlayerKDA · KPDamageGold · CSItems
Fizz champion portrait

Westdoor#trick

Fizz · Top

5 / 5 / 6

28.9% KP

16,561

16.4% share

11,492g

171 CS · 6.6/m

Sylas champion portrait

saikikusuo#2706

Sylas · Jungle

6 / 8 / 7

34.2% KP

17,917

17.7% share

9,780g

136 CS · 5.2/m

Locke champion portrait

capybara#eloy

Locke · Mid

14 / 13 / 5

50% KP

26,528

26.3% share

11,878g

148 CS · 5.7/m

Jinx champion portrait

pel3#pvp

Jinx · ADC

9 / 7 / 10

50% KP

28,787

28.5% share

13,881g

207 CS · 8/m

Shen champion portrait

ProDelta#BR1

Shen · Support

4 / 11 / 18

57.9% KP

11,160

11.1% share

9,254g

25 CS · 1/m

This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.

Defeat — Yukarina#333 | MacroDiff