Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 74 days ago
14 / 13 / 5
K / D / A
50%
Kill participation
1,021.6
Damage / min
11,878g
457.4 gold / min
15
4 placed · 2 cleared
148
5.7 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryUranos12 OH YEAH#sm1
Ekko · Top
9 / 6 / 11
45.5% KP
28,402
22.6% share
11,552g
162 CS · 6.2/m
Son Davas#LESIN
Lee Sin · Jungle
18 / 5 / 15
75% KP
32,713
26% share
16,295g
169 CS · 6.5/m
PISTOL PACCIN#77777
Mel · Mid
6 / 12 / 11
38.6% KP
27,559
21.9% share
11,194g
171 CS · 6.6/m
Maddóg of Estudo#srfj
Jhin · ADC
8 / 9 / 9
38.6% KP
23,401
18.6% share
13,722g
164 CS · 6.3/m
Thanagar#BR1
Bard · Support
3 / 8 / 20
52.3% KP
13,697
10.9% share
9,653g
35 CS · 1.3/m
Red side
DefeatWestdoor#trick
Fizz · Top
5 / 5 / 6
28.9% KP
16,561
16.4% share
11,492g
171 CS · 6.6/m
saikikusuo#2706
Sylas · Jungle
6 / 8 / 7
34.2% KP
17,917
17.7% share
9,780g
136 CS · 5.2/m
capybara#eloy
Locke · Mid
14 / 13 / 5
50% KP
26,528
26.3% share
11,878g
148 CS · 5.7/m
pel3#pvp
Jinx · ADC
9 / 7 / 10
50% KP
28,787
28.5% share
13,881g
207 CS · 8/m
ProDelta#BR1
Shen · Support
4 / 11 / 18
57.9% KP
11,160
11.1% share
9,254g
25 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
