Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 73 days ago
8 / 5 / 13
K / D / A
43.8%
Kill participation
1,211.6
Damage / min
14,112g
568.3 gold / min
26
9 placed · 2 cleared
207
8.3 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAYELGODLIKEMODE#PIT
Mordekaiser · Top
6 / 10 / 7
36.1% KP
21,089
22.3% share
10,223g
167 CS · 6.7/m
guga fighter#001
Nocturne · Jungle
6 / 5 / 7
36.1% KP
14,026
14.8% share
11,015g
179 CS · 7.2/m
nuits d ete#give1
Lee Sin · Mid
10 / 12 / 10
55.6% KP
26,117
27.6% share
12,104g
144 CS · 5.8/m
VianGgrele#BRRRR
Seraphine · ADC
7 / 11 / 4
30.6% KP
11,729
12.4% share
9,124g
139 CS · 5.6/m
zay#feefa
Pantheon · Support
7 / 10 / 13
55.6% KP
21,651
22.9% share
9,747g
18 CS · 0.7/m
Red side
VictoryEST Bwipo#1810
Olaf · Top
13 / 9 / 9
45.8% KP
31,627
24.2% share
14,275g
187 CS · 7.5/m
ONE TRUE KING#shin
Rengar · Jungle
14 / 4 / 10
50% KP
36,064
27.6% share
16,490g
222 CS · 8.9/m
Nukenin#n k
Akali · Mid
8 / 7 / 5
27.1% KP
22,438
17.2% share
11,848g
212 CS · 8.5/m
capybara#eloy
Sylas · ADC
8 / 5 / 13
43.8% KP
30,087
23% share
14,112g
207 CS · 8.3/m
ivaD#levis
Pyke · Support
5 / 11 / 16
43.8% KP
10,384
8% share
9,614g
27 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
