Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 72 days ago
11 / 4 / 12
K / D / A
67.6%
Kill participation
1,710.4
Damage / min
13,737g
585 gold / min
25
10 placed · 5 cleared
217
9.2 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAYELGODLIKEMODE#PIT
Vayne · Top
3 / 7 / 7
45.5% KP
22,137
30.1% share
9,406g
145 CS · 6.2/m
ViceSócioDiretor#Sócio
Bel'Veth · Jungle
8 / 5 / 3
50% KP
13,002
17.7% share
11,757g
188 CS · 8/m
bobesponja55#BR2
Xerath · Mid
10 / 5 / 5
68.2% KP
26,129
35.5% share
12,328g
174 CS · 7.4/m
NewP#Seta
Yasuo · ADC
0 / 8 / 5
22.7% KP
4,756
6.5% share
7,615g
144 CS · 6.1/m
casca7x sem pred#delas
Alistar · Support
1 / 9 / 13
63.6% KP
7,521
10.2% share
6,523g
5 CS · 0.2/m
Red side
VictoryArromba Femboy#Chefe
Illaoi · Top
2 / 5 / 8
29.4% KP
14,035
15% share
8,434g
128 CS · 5.5/m
303#black
Talon · Jungle
6 / 7 / 7
38.2% KP
11,689
12.5% share
12,057g
170 CS · 7.2/m
guK#nbs
Kassadin · Mid
7 / 4 / 3
29.4% KP
13,546
14.5% share
10,960g
195 CS · 8.3/m
capybara#eloy
Lucian · ADC
11 / 4 / 12
67.6% KP
40,166
43% share
13,737g
217 CS · 9.2/m
Ágata#Lovly
Sona · Support
8 / 2 / 20
82.4% KP
13,899
14.9% share
10,075g
14 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
