Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 72 days ago
5 / 9 / 13
K / D / A
62.1%
Kill participation
802
Damage / min
9,799g
367.7 gold / min
107
49 placed · 14 cleared
42
1.6 CS / min
Objective control
0
Dragons
1
Baron
5
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorynicklink#12345
Warwick · Top
15 / 4 / 8
57.5% KP
22,344
21.2% share
13,525g
137 CS · 5.1/m
Nightmare#Tp1
Skarner · Jungle
8 / 3 / 20
70% KP
22,250
21.1% share
12,510g
148 CS · 5.6/m
Kevin D Bruyne#Drake
Ryze · Mid
11 / 5 / 9
50% KP
32,793
31.1% share
13,326g
225 CS · 8.4/m
repri#鴉巣生鳳
Xerath · ADC
5 / 7 / 4
22.5% KP
16,252
15.4% share
10,896g
187 CS · 7/m
Ágata#Lovly
Sona · Support
1 / 10 / 20
52.5% KP
11,690
11.1% share
7,977g
22 CS · 0.8/m
Red side
Defeatcurty#emote
Draven · Top
4 / 9 / 4
27.6% KP
19,479
16.5% share
11,578g
197 CS · 7.4/m
Vinite#6240
Nocturne · Jungle
4 / 4 / 14
62.1% KP
19,336
16.4% share
11,532g
204 CS · 7.7/m
Kojima#ゲツヨウビ
Locke · Mid
9 / 11 / 4
44.8% KP
26,429
22.4% share
9,809g
151 CS · 5.7/m
qzwq#sleep
Viktor · ADC
7 / 7 / 8
51.7% KP
31,274
26.5% share
12,038g
189 CS · 7.1/m
capybara#eloy
Qiyana · Support
5 / 9 / 13
62.1% KP
21,374
18.1% share
9,799g
42 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
