Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Defeat
Ranked Solo/Duo · 72 days ago
10 / 10 / 15
K / D / A
67.6%
Kill participation
792.8
Damage / min
11,684g
426.4 gold / min
102
47 placed · 12 cleared
26
0.9 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSupernovaE#666
Gangplank · Top
3 / 7 / 13
43.2% KP
17,718
14.3% share
10,689g
188 CS · 6.9/m
valda cui#弄潮逐浪
Karthus · Jungle
8 / 10 / 16
64.9% KP
36,072
29% share
12,218g
177 CS · 6.5/m
aaaa chidori#aura
Yone · Mid
8 / 10 / 6
37.8% KP
28,178
22.7% share
13,115g
242 CS · 8.8/m
Liuqwe約束#1208愛
Lux · ADC
8 / 6 / 9
45.9% KP
20,641
16.6% share
13,099g
219 CS · 8/m
capybara#eloy
Camille · Support
10 / 10 / 15
67.6% KP
21,723
17.5% share
11,684g
26 CS · 0.9/m
Red side
Victorynicklink#12345
Jax · Top
19 / 5 / 1
46.5% KP
35,690
32.6% share
18,429g
214 CS · 7.8/m
beta32#ISA
Nocturne · Jungle
3 / 5 / 11
32.6% KP
11,074
10.1% share
11,814g
203 CS · 7.4/m
hope#ur ok
Katarina · Mid
13 / 10 / 10
53.5% KP
34,942
31.9% share
14,166g
185 CS · 6.8/m
ichibio keka#kr2
Naafiri · ADC
8 / 9 / 4
27.9% KP
19,083
17.4% share
12,596g
187 CS · 6.8/m
barinho#hxh
Nami · Support
0 / 8 / 22
51.2% KP
8,609
7.9% share
8,787g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
