Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 68 days ago
10 / 3 / 16
K / D / A
68.4%
Kill participation
1,784
Damage / min
15,942g
521.3 gold / min
14
6 placed · 2 cleared
260
8.5 CS / min
Objective control
0
Dragons
1
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatnicklink#12345
Warwick · Top
5 / 7 / 10
60% KP
27,400
18.4% share
10,356g
162 CS · 5.3/m
ONE TRUE KING#shin
Kindred · Jungle
7 / 6 / 7
56% KP
29,322
19.7% share
12,871g
190 CS · 6.2/m
Kina#00021
Vladimir · Mid
10 / 6 / 5
60% KP
60,568
40.6% share
14,501g
234 CS · 7.7/m
Getulio#manu
Zilean · ADC
2 / 9 / 10
48% KP
17,010
11.4% share
9,340g
169 CS · 5.5/m
scamber#BR1
Shen · Support
1 / 10 / 15
64% KP
14,891
10% share
7,927g
27 CS · 0.9/m
Red side
VictoryTestacc#sauce
Aatrox · Top
7 / 7 / 11
47.4% KP
33,742
21.5% share
13,123g
211 CS · 6.9/m
gurincriveI#br1
Lee Sin · Jungle
14 / 1 / 18
84.2% KP
33,705
21.5% share
16,765g
232 CS · 7.6/m
Brunox1001#br1
Zac · Mid
5 / 5 / 20
65.8% KP
26,133
16.7% share
11,605g
174 CS · 5.7/m
unethical#333
Syndra · ADC
10 / 3 / 16
68.4% KP
54,562
34.8% share
15,942g
260 CS · 8.5/m
Benvi#LOL
Renekton · Support
2 / 9 / 10
31.6% KP
8,804
5.6% share
8,472g
40 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
