Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Victory
Ranked Solo/Duo · 33 days ago
5 / 1 / 23
K / D / A
68.3%
Kill participation
1,114.5
Damage / min
12,110g
502.1 gold / min
92
38 placed · 14 cleared
48
2 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatnicolle#1989
Teemo · Top
4 / 9 / 5
40.9% KP
16,400
20.9% share
9,329g
171 CS · 7.1/m
Gragolandia#LEITE
Hecarim · Jungle
3 / 6 / 5
36.4% KP
14,048
17.9% share
10,159g
183 CS · 7.6/m
GEENA#66666
Syndra · Mid
4 / 7 / 3
31.8% KP
19,658
25% share
10,410g
193 CS · 8/m
Doug 10#0001
Varus · ADC
9 / 9 / 4
59.1% KP
21,692
27.6% share
12,287g
168 CS · 7/m
kaiks#kaiks
Leona · Support
2 / 10 / 9
50% KP
6,717
8.6% share
6,914g
16 CS · 0.7/m
Red side
Victorymessi#55325
Irelia · Top
8 / 6 / 3
26.8% KP
21,177
18.8% share
12,830g
225 CS · 9.3/m
Shy1#UwU
Nidalee · Jungle
6 / 2 / 10
39% KP
14,249
12.6% share
12,641g
210 CS · 8.7/m
Winds of death#HOLYJ
Vladimir · Mid
7 / 3 / 5
29.3% KP
16,466
14.6% share
11,166g
190 CS · 7.9/m
Meito#GHUL
Karthus · ADC
15 / 10 / 11
63.4% KP
33,951
30.1% share
13,695g
192 CS · 8/m
unethical#333
Senna · Support
5 / 1 / 23
68.3% KP
26,877
23.8% share
12,110g
48 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
