Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 29 days ago
13 / 14 / 16
K / D / A
65.9%
Kill participation
1,191.2
Damage / min
13,821g
439.5 gold / min
101
55 placed · 4 cleared
30
1 CS / min
Objective control
2
Dragons
2
Baron
11
Towers
4
Inhibitors
0
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryarima kishoϋ#CCG
Yone · Top
3 / 9 / 17
37.7% KP
28,707
16.3% share
12,746g
206 CS · 6.6/m
ONE TRUE KING#shin
Rengar · Jungle
18 / 8 / 5
43.4% KP
36,736
20.9% share
18,307g
244 CS · 7.8/m
GOOD GAME GG XD#0404
Sylas · Mid
16 / 7 / 16
60.4% KP
48,964
27.9% share
18,134g
216 CS · 6.9/m
i came back#22222
Ezreal · ADC
10 / 7 / 8
34% KP
35,881
20.4% share
18,263g
251 CS · 8/m
WinterBoy#Wtz1
Kennen · Support
6 / 13 / 17
43.4% KP
25,516
14.5% share
12,335g
60 CS · 1.9/m
Red side
DefeatWookiye#lux
Ahri · Top
10 / 9 / 7
38.6% KP
30,779
19% share
14,465g
233 CS · 7.4/m
Kevin D Bruyne#Drake
Shyvana · Jungle
7 / 10 / 18
56.8% KP
28,853
17.8% share
13,688g
189 CS · 6/m
Kojima#ゲツヨウビ
Cassiopeia · Mid
3 / 12 / 9
27.3% KP
32,433
20% share
11,636g
239 CS · 7.6/m
clickoeasy#astro
Ziggs · ADC
11 / 8 / 12
52.3% KP
32,539
20.1% share
16,644g
250 CS · 7.9/m
unethical#333
Pantheon · Support
13 / 14 / 16
65.9% KP
37,463
23.1% share
13,821g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
