Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Defeat
Ranked Solo/Duo · 17 days ago
1 / 10 / 30
K / D / A
67.4%
Kill participation
265.1
Damage / min
12,029g
311.5 gold / min
146
78 placed · 13 cleared
39
1 CS / min
Objective control
2
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbeta32#ISA
Urgot · Top
7 / 10 / 5
26.1% KP
22,746
14.4% share
15,909g
256 CS · 6.6/m
Cerquinha#quinn
Quinn · Jungle
8 / 8 / 18
56.5% KP
34,000
21.5% share
17,840g
287 CS · 7.4/m
PERFECTSUPERSTAR#123
Locke · Mid
17 / 8 / 8
54.3% KP
38,750
24.5% share
19,326g
248 CS · 6.4/m
Olkaida#RJ021
Aurelion Sol · ADC
13 / 8 / 20
71.7% KP
52,725
33.3% share
21,421g
341 CS · 8.8/m
unethical#333
Nautilus · Support
1 / 10 / 30
67.4% KP
10,237
6.5% share
12,029g
39 CS · 1/m
Red side
VictoryDEMACIA NUBÃO#GAREN
Garen · Top
12 / 12 / 5
38.6% KP
39,970
23% share
19,228g
255 CS · 6.6/m
November 26th#livia
Qiyana · Jungle
11 / 11 / 15
59.1% KP
31,181
18% share
17,811g
232 CS · 6/m
Tutsz#1612
Rakan · Mid
6 / 6 / 15
47.7% KP
28,729
16.6% share
14,745g
215 CS · 5.6/m
too sharp 4u#r10
Jinx · ADC
14 / 11 / 11
56.8% KP
62,940
36.3% share
22,509g
372 CS · 9.6/m
Jojos#8306
Lulu · Support
1 / 6 / 27
63.6% KP
10,671
6.2% share
11,461g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
