Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Victory
Ranked Solo/Duo · 17 days ago
0 / 1 / 25
K / D / A
69.4%
Kill participation
621.6
Damage / min
8,341g
306.3 gold / min
103
45 placed · 13 cleared
35
1.3 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMidisKing#JP11
Viego · Top
5 / 4 / 7
33.3% KP
15,419
13.2% share
9,283g
119 CS · 4.4/m
void#isagi
Trundle · Jungle
14 / 1 / 14
77.8% KP
26,491
22.7% share
14,639g
161 CS · 5.9/m
mid piano#helo
Lux · Mid
9 / 5 / 12
58.3% KP
32,431
27.7% share
12,362g
230 CS · 8.4/m
NHENHETINHA#LEITE
Syndra · ADC
8 / 1 / 9
47.2% KP
25,621
21.9% share
12,126g
206 CS · 7.6/m
unethical#333
Bard · Support
0 / 1 / 25
69.4% KP
16,928
14.5% share
8,341g
35 CS · 1.3/m
Red side
DefeatDuduhh#愛憎の影
Gnar · Top
3 / 6 / 1
33.3% KP
19,979
21.8% share
11,171g
235 CS · 8.6/m
Shy1#UwU
Nidalee · Jungle
6 / 8 / 0
50% KP
20,260
22.1% share
10,706g
169 CS · 6.2/m
Korantemaa#dioge
Ryze · Mid
1 / 5 / 5
50% KP
22,671
24.8% share
9,606g
233 CS · 8.6/m
IDESERVEIT#bipi
Caitlyn · ADC
2 / 9 / 2
33.3% KP
18,437
20.1% share
10,337g
195 CS · 7.2/m
cinnamoroll#2506
Nami · Support
0 / 8 / 3
25% KP
10,211
11.2% share
6,364g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
