Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Victory
Ranked Solo/Duo · 15 days ago
15 / 6 / 12
K / D / A
61.4%
Kill participation
1,579
Damage / min
19,767g
580.2 gold / min
35
14 placed · 6 cleared
286
8.4 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatALOPRASPRIMEMODE#GOAT
Camille · Top
12 / 8 / 8
51.3% KP
33,528
24% share
16,248g
224 CS · 6.6/m
StirbNichtVorMir#HU3
Rammus · Jungle
8 / 11 / 20
71.8% KP
22,661
16.2% share
14,642g
208 CS · 6.1/m
Pansinho#BrLux
Lux · Mid
9 / 8 / 13
56.4% KP
38,004
27.2% share
15,600g
255 CS · 7.5/m
Laura Palmer#1000
Morgana · ADC
8 / 9 / 21
74.4% KP
37,901
27.1% share
14,591g
207 CS · 6.1/m
ELKINHO YODISTA#FON
Alistar · Support
2 / 8 / 21
59% KP
7,791
5.6% share
9,170g
36 CS · 1.1/m
Red side
VictoryErling Haaland#Makes
Darius · Top
11 / 3 / 7
40.9% KP
38,864
24.1% share
18,549g
306 CS · 9/m
Shy1#UwU
Naafiri · Jungle
4 / 8 / 15
43.2% KP
20,722
12.9% share
14,294g
225 CS · 6.6/m
love story#qer
Mel · Mid
13 / 10 / 14
61.4% KP
36,863
22.9% share
14,699g
186 CS · 5.5/m
unethical#333
Kai'Sa · ADC
15 / 6 / 12
61.4% KP
53,792
33.4% share
19,767g
286 CS · 8.4/m
Viikks#Wisp
Nautilus · Support
1 / 13 / 24
56.8% KP
10,911
6.8% share
10,366g
37 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
