Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Alistar
Victory
Ranked Solo/Duo · 15 days ago
3 / 2 / 27
K / D / A
83.3%
Kill participation
378.6
Damage / min
10,030g
366.3 gold / min
99
45 placed · 7 cleared
21
0.8 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryquero injustica#feIca
Corki · Top
7 / 9 / 5
33.3% KP
21,989
21.3% share
12,613g
229 CS · 8.4/m
L9 LITO SOUZA#MACHO
Cho'Gath · Jungle
7 / 4 / 7
38.9% KP
16,620
16.1% share
11,265g
171 CS · 6.2/m
mid piano#helo
Yone · Mid
17 / 3 / 5
61.1% KP
38,033
36.8% share
17,234g
270 CS · 9.9/m
too sharp 4u#r10
Ashe · ADC
2 / 7 / 13
41.7% KP
16,341
15.8% share
12,143g
197 CS · 7.2/m
Yukarina#333
Alistar · Support
3 / 2 / 27
83.3% KP
10,368
10% share
10,030g
21 CS · 0.8/m
Red side
DefeatOdysseus#Tróia
Pantheon · Top
7 / 6 / 4
44% KP
25,099
22.2% share
11,009g
184 CS · 6.7/m
Korantemaa#dioge
Lee Sin · Jungle
6 / 7 / 6
48% KP
24,561
21.7% share
10,740g
163 CS · 6/m
STUBBORN AS HELL#wind
Yasuo · Mid
3 / 7 / 3
24% KP
19,934
17.6% share
11,676g
253 CS · 9.2/m
Kojima#ゲツヨウビ
Viktor · ADC
7 / 10 / 4
44% KP
33,058
29.3% share
12,301g
217 CS · 7.9/m
i wanna tell u#lexie
Nami · Support
2 / 6 / 12
56% KP
10,308
9.1% share
8,137g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
