Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Defeat
Ranked Solo/Duo · 14 days ago
2 / 11 / 15
K / D / A
51.5%
Kill participation
801.8
Damage / min
9,695g
337.8 gold / min
102
46 placed · 10 cleared
38
1.3 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymatahn#MAJW
Gangplank · Top
6 / 9 / 5
21.6% KP
26,814
16.6% share
12,772g
188 CS · 6.6/m
winter arc#LLL
Lee Sin · Jungle
14 / 5 / 19
64.7% KP
37,171
22.9% share
16,823g
242 CS · 8.4/m
Grevthar#BRA1
Locke · Mid
21 / 6 / 5
51% KP
37,385
23.1% share
17,939g
232 CS · 8.1/m
Kojima#ゲツヨウビ
Ezreal · ADC
8 / 4 / 17
49% KP
40,157
24.8% share
16,884g
262 CS · 9.1/m
XoblinhaRandom#BBB
Camille · Support
2 / 9 / 18
39.2% KP
20,491
12.6% share
8,821g
29 CS · 1/m
Red side
DefeatL9 LITO SOUZA#MACHO
Olaf · Top
9 / 10 / 6
45.5% KP
33,479
26.5% share
12,958g
252 CS · 8.8/m
yy whatever#K2Est
Kayn · Jungle
6 / 10 / 10
48.5% KP
17,538
13.9% share
12,298g
175 CS · 6.1/m
Brunox1001#br1
Zac · Mid
12 / 9 / 10
66.7% KP
28,575
22.7% share
13,550g
151 CS · 5.3/m
BD 1#BRSP
Veigar · ADC
4 / 11 / 7
33.3% KP
23,506
18.6% share
12,724g
215 CS · 7.5/m
Yukarina#333
Senna · Support
2 / 11 / 15
51.5% KP
23,013
18.2% share
9,695g
38 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
