Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Alistar
Victory
Ranked Solo/Duo · 8 days ago
1 / 2 / 37
K / D / A
79.2%
Kill participation
319.8
Damage / min
11,373g
371.3 gold / min
115
59 placed · 9 cleared
20
0.7 CS / min
Objective control
4
Dragons
2
Baron
13
Towers
4
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLithium#仁仁仁
Irelia · Top
3 / 10 / 6
18.8% KP
14,531
11.2% share
13,125g
244 CS · 8/m
domination#nwlvl
Cho'Gath · Jungle
13 / 4 / 12
52.1% KP
20,602
15.9% share
14,878g
173 CS · 5.6/m
Charmander#divas
LeBlanc · Mid
14 / 5 / 13
56.3% KP
33,310
25.7% share
13,939g
184 CS · 6/m
Grevthar#BRA1
Yunara · ADC
17 / 3 / 7
50% KP
51,310
39.6% share
21,344g
312 CS · 10.2/m
Yukarina#333
Alistar · Support
1 / 2 / 37
79.2% KP
9,797
7.6% share
11,373g
20 CS · 0.7/m
Red side
DefeatGEENA#66666
Vayne · Top
9 / 10 / 6
62.5% KP
39,026
26.5% share
13,004g
159 CS · 5.2/m
tetis#tts
Qiyana · Jungle
7 / 13 / 4
45.8% KP
29,363
20% share
13,961g
170 CS · 5.5/m
Korantemaa#dioge
Syndra · Mid
2 / 7 / 3
20.8% KP
28,876
19.6% share
11,005g
251 CS · 8.2/m
lolololololololo#valeu
Sivir · ADC
6 / 10 / 3
37.5% KP
33,204
22.6% share
17,072g
302 CS · 9.9/m
misa#sona
Sona · Support
0 / 8 / 10
41.7% KP
16,559
11.3% share
7,776g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
