Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 7 days ago
10 / 7 / 22
K / D / A
76.2%
Kill participation
1,429.2
Damage / min
17,432g
456.5 gold / min
34
4 placed · 6 cleared
237
6.2 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmatahn#MAJW
Gangplank · Top
13 / 9 / 9
52.4% KP
40,529
21% share
17,664g
292 CS · 7.6/m
Yukarina#333
Sylas · Jungle
10 / 7 / 22
76.2% KP
54,571
28.3% share
17,432g
237 CS · 6.2/m
neon#enoy
Yone · Mid
4 / 12 / 13
40.5% KP
30,253
15.7% share
12,829g
240 CS · 6.3/m
DarkVentus#br1
Kalista · ADC
15 / 6 / 9
57.1% KP
56,889
29.5% share
23,489g
364 CS · 9.5/m
why are u there#faide
Blitzcrank · Support
0 / 9 / 22
52.4% KP
10,773
5.6% share
9,467g
14 CS · 0.4/m
Red side
VictoryShaQuinn#shaqs
Quinn · Top
12 / 10 / 12
55.8% KP
48,330
25.8% share
17,667g
281 CS · 7.4/m
noobao9000#NOOB
Kha'Zix · Jungle
18 / 3 / 12
69.8% KP
52,973
28.2% share
20,856g
319 CS · 8.4/m
Brunox1001#br1
Zac · Mid
4 / 7 / 13
39.5% KP
21,760
11.6% share
13,648g
239 CS · 6.3/m
winwinwin#KR07
Ezreal · ADC
7 / 10 / 16
53.5% KP
53,783
28.7% share
19,511g
307 CS · 8/m
Freedon#br1
Alistar · Support
2 / 12 / 26
65.1% KP
10,730
5.7% share
10,455g
17 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
