Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Leona
Defeat
Ranked Solo/Duo · 7 days ago
1 / 9 / 28
K / D / A
51.8%
Kill participation
366.7
Damage / min
11,193g
291.4 gold / min
114
55 placed · 8 cleared
33
0.9 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKing#bong
Akali · Top
12 / 14 / 11
41.1% KP
35,742
17% share
15,847g
180 CS · 4.7/m
Robo#ROBS
Cho'Gath · Jungle
19 / 5 / 19
67.9% KP
46,499
22.1% share
21,671g
248 CS · 6.5/m
GEENA#66666
Syndra · Mid
4 / 15 / 18
39.3% KP
38,786
18.4% share
14,045g
175 CS · 4.6/m
sant#0803
Kalista · ADC
18 / 12 / 12
53.6% KP
75,709
36% share
23,368g
351 CS · 9.1/m
in the pool#oxla
Renata Glasc · Support
3 / 10 / 33
64.3% KP
13,606
6.5% share
12,870g
37 CS · 1/m
Red side
Defeatwinwinwin#KR07
Olaf · Top
10 / 14 / 7
30.4% KP
33,938
14% share
16,457g
259 CS · 6.7/m
TERMINA#zerok
Karthus · Jungle
11 / 11 / 13
42.9% KP
58,032
23.9% share
16,872g
284 CS · 7.4/m
Tutsz#1612
Aurora · Mid
16 / 12 / 10
46.4% KP
55,750
22.9% share
16,348g
199 CS · 5.2/m
Mateus 21 22#buero
Jinx · ADC
18 / 10 / 11
51.8% KP
81,310
33.4% share
22,071g
357 CS · 9.3/m
Yukarina#333
Leona · Support
1 / 9 / 28
51.8% KP
14,089
5.8% share
11,193g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
